![]() It’s a blessing as well as a curse, because you’d be completely wrong to think RIDE 4 is a pick-up-and-play experience–this short trial sets early expectations. You’re forced to keep riding until you’ve completed a fault-free circuit only then are you deemed worthy of the rest of the game. It soon becomes clear that rampant understeer underpins the RIDE 4 experience, and it’s something you’ll simply have to get used to. As soon as you leave the track–and I guarantee you will, on the first corner–your lap’s invalid and you have to go again. Aside from the racing line and braking zone marker on the track, which are frustratingly inaccurate, you’re given no other guidance. You’re tasked with completing a short, one-minute hot lap to get to grips with the game’s unique physics, controls, and handling. An initial visit to Tsukuba proves to be a very frustrating experience. ![]()
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